miliall.blogg.se

Starmancer infection
Starmancer infection








starmancer infection
  1. #Starmancer infection how to
  2. #Starmancer infection Patch
  3. #Starmancer infection full

The consciousness transfer itself can have risks: memories can be erased, skills lost, and there could be a chance to acquire madness or other mental perks. A poor quality scan can lead to deformities, aesthetically different bodies (the clone has different hair color), and some sort of “displeasing to look at” effect. Scans can have “integrity” ratings based on the doctor’s level. There’s a lot of depth with this idea too. The basic idea is simple: The player orders a colonist to receive a genetic scan, a clone is grown, and the brains are transferred.

#Starmancer infection full

It would be crazy to have a shelf full of limbs that a doctor can just glue onto a colonist.Ī cloning pod, however, is much less crazy.

#Starmancer infection how to

I’ll possibly implement it earlier, during the Disaster milestone.Īt first, I wasn’t sure how to implement this. I moved this to the Combat milestone, because it seemed to be related to combat. This creates a “race against the clock” type scenario, and is possibly interesting.īut this solution would require implementing many brand new systems. I thought about implementing a system where each disease is randomized in the sense that each disease requires a cure to be researched and created. It would be dumb if a doctor can discover a cure and then forever treat a disease, because that effectively removes the disease from the game. I’m also not sure how cures should be acquired. In both cases a colonist requires a doctor to be healed. For example, there’s not much difference between randomly acquiring a disease when eating raw food vs randomly taking damage when eating raw food. I pushed disease back because I don’t think it will add the most value right now (compared to other things). The goal for disease is that a doctor has to somehow figure out a cure, produce it, and then distribute it. I moved disease to the Missions milestone, because it makes sense that a disease can be acquired whenever a colonist interacts with foreigners. Medicine is also crafted at the Medical Desk, and require doctor level 2. If the medical bed loses power it will periodically damage the colonist inside. 1 medicine can fully restore a colonist to 100% health, but it takes 60 seconds to heal 1 health. Medicine is the “fuel” required to operate the Medical Bed. Medkits are created at the Medical Desk and require doctor level 4 to be crafted. MedkitĪny colonist can use a medkit to instantly heal 2 health and stop bleeding. So I added 2 new items to facilitate self-healing. Where should they meet up? How long should they wait? What happens if one of the colonists dies during or before the rendezvous? It’s difficult to reliably sync up colonists. There are 2 significant reasons for this:Ī doctor should be able to heal themselves When I started working on the doctor, I wasn’t entirely sure how I wanted to implement it, so I spent a lot of time planning.Ĭolonists should be able to heal themselves without a doctor present. There’s not much new (just the Doctor), because we did some 4th of July things last week.

#Starmancer infection Patch

You can read more about the monetization policy, here.įeel free to send us any comments and suggestions over at Contact or in the Discord.I decided not to upload the patch this week. We suggest reserving a spot on your local public access channel. Yes, you can stream, record, and do whatever you want with your gameplay footage. You are free to stream and record while playing, but you must provide a link to our website. We draw inspiration from games like Rimworld, SS13, and Dwarf Fortress. We are planning a PC, MAC, and Linux release.

starmancer infection

The pixel art & 3D is done using Photoshop and Blender. Yes, we have an active discord server, where you can chat, ask questions and stay up to date. You can view our roadmap to see our progress. You can read our devblog if you want to learn more about toilets. We're aiming to release the game in Early Access on August 5, 2021. You can find some high level features here.

starmancer infection

Starmancer is a space station management game.įeed hungry colonists, mine asteroids, decorate bathrooms.










Starmancer infection